Microsoft's Kinect is fun to play, when you're not getting maimed

By David Kiefaber on Wed Nov 10 2010

Microsoft's Kinect motion detector is shaping up to be the Family Dollar Dart Gun of multi-player gaming, given the number of people who've injured themselves or their children (on film!) while using it. Of course, Microsoft has an out—most of the people in those videos weren't allowing enough space between them and other players, and you can hurt yourself doing anything if you're not paying attention to your surroundings. Look at all the WiiMote accidents that have been documented over the years (caution: not while you're eating), and this becomes less an indictment of the Kinect and more a harsh reality of physically active gaming. It also explains why, once upon a time, many of these simulated activities happened outdoors. Point is, if the risk of possibly-disabling ouchies didn't scare people away from the Wii, the Kinect will survive this, too. Not that long-term sales projections will make this kid's face hurt any less, but you know what they say about omelets and eggs.


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